in Vehicles, Crafts, and Starships
Their role in space travel
Most starships' range of operations extend no more than three months away from their home ports. The dilemma is primarily due to the fact that the starship runs out of food and needs to be replenished, though fuel is also a problem. In order to increase the range of these starships, major empires early in their development began developing various designs for entire bases to be built in space or on planets. These bases would have the necessary space and materiel to not only replenish an exhausted ship's food stocks, but also the necessary tools to repair the ship, provide advanced medical aid, even going as far as having bases capable of refitting vessels. Many of these bases would become in their own right important centres of trade and commerce, so much so that a few of the most profitable bases with original military purpose have now become trading posts.
Bases which are located on planet or asteroid surfaces are known as outposts. Outposts can be very small, capable of handling on the most basic of mission tasks (such as monitoring communication and space traffic, emergency replenishment of food and light defence capabilities) or can in fact be quite large - the size of whole colonies. Outposts can handle most re-supply tasks, but are only able to do light repair tasks. Outposts often double as bases for a star system's fightercraft defence forces. The largest of outposts tend to be so heavily armed that it would take an entire fleet of starships to take them down. Throughout the Milky Way Galaxy there exist both civilian and military outposts.
Starposts have the same function as small-to-medium sized outposts, but are called starposts because they are in fact built in space. They are often situated strategically so as to protect the entrance route into a star system, though sometimes they are placed near borders so as to attract and monitor border traffic, etc. The largest star posts in the Milky Way Galaxy are the O.I.P. star ports, which in their own right should be called star bases. How much fire power it takes to bring down a star post depends on its size, often medium-sized star posts require as much as 200 star ships to bring them down.
Shipyards exist either on a planet surface or in orbit, though planet-based shipyards are becoming increasingly outdated. Shipyards are rated as either Level I, Level II, Level III, or Level IV. Level I shipyards are known as small shipyards, they are capable of constructing anything from shuttle-crafts to light cargo vessels. Level II shipyards are known as medium shipyards, they are capable of producing any vessel that isn't larger than frigates. Level III shipyards are known as large shipyards, they are capable of producing any vessel that isn't larger than cruisers. Level IV super-shipyards are the only shipyards capable of producing battleships. Most shipyards beyond Level II are directly controlled by governments.
Major Military Installations
Less powerful and generally less large than sector command stations, command stations are still amongst the most powerful facilities in the 26th century. Command stations are located close to the borders and usually are located at the intersection of outpost networks.
Command stations are able to handle most starship repair and re-supply tasks.
Sector Command Stations
The largest and most powerful star base of the 26th Century. They stand like castles of their time. In order to take down one of these, large task forces need to be assembled. They are often placed at the most strategic sectors of a power's controlled space.
Sector Command Stations are also important centres of commerce and trade and are able to handle almost all starship repair, re-supply operations.
Other FacilitiesRepair Facility
Small facility which carry small teams of engineers able to handle light to moderate repairs of starships both large and small. These facilities tend to be lightly armed.
Small facility which carries a limited supply of cargo that can help to resupply starships on long-range missions that are unable to return to a large facility. These facilities tend to be lightly armed.Weapons platforms
Small platform carrying a laser turret or a few missiles, these tend to be placed in orbit of planets or moons that would otherwise be unable to protect themselves.
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