Dreadnought Class Dreadnought

in Vehicles, Crafts, and Starships

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Highlights

Flag State: Terran Democratic Republic
Civilian Ship: No
Type: Dreadnought
Purpose: Command and Control

Key Figures

Length: 5000 m
Width: 2500 m
Height: 1429 m
# built: 200
Crew: 1400
Compartment: 60

Comparative Ratings

Speed:
Strength:
Armour:

Basic Description

Description of the Ship:
The Dreadnaught class starship is a concept borrowed from old Earth history, and reflects the needs to fight the Gohorn Directorate. In production for twenty years, the Dreadnaught is a moving battle platform, much like its Gohorn counterpart, meant for destroying space stations and large, stationary targets. However, the designers recognised that though this ship is the biggest in the fleet, it would still need a powerful Vortex Drive.

As such, the speed of the vessel is higher than expected because when at sub-light speeds the Vortex Drive must be powered down to commit greater excess energy to the weapons, meaning the Dreadnaught requires one hour to power up its Vortex Drive before it can enter Vortex Space.

Construction Details

First Commission: 501.07.25 (25th of July, 2501)

Faster-than-Light Drive System

Vortex Drive Manufacturer: Whitlock & Franks
Vortex Engine Model: Variable Geometry DREAD/AAAA-D-ZZZ Class
Normal Cruising Speed: 3,244,645 km/sec
Emergency Speed: 5,965,446 km/sec
Maximum Speed: 6,000,454 km/sec

Defensive Systems

Anti-Fightercraft Defenses
Manufacturer: Sachs Military Supply Corporation, New Taiwan
System Type: Mosquito Defence 10,212
Gun Batteries: 50

Countermeasures and Interceptors

Counter Measures:
Manufacturer: Olympus Defence Systems, Mars
Type: Antelope-1500
Range: 65,000 Km
Payload: 65 maximum: 65
Anti Missile/Torpedoes Interceptors:
Manufacturer: Olympus Defence Systems, Mars
Type: Cobra-700
Range: 30,032 Km
Payload: 40 maximum: 40

Laser System

Forward Laser Turrets: 2
Model: T-11
Firing Arc: 120 degree(s)
Firepower: 1900 TW
Starboard Laser Turrets: 5
Model: T-11
Firing Arc: 120 degree(s)
Firepower: 4750 TW
Port Laser Turrets: 5
Model: T-11
Firing Arc: 120 degree(s)
Firepower: 4750 TW
Aft Laser Turrets: 2
Model: T-11
Firing Arc: 120 degree(s)
Firepower: 1900 TW

Missile Systems:

Forward Launchers: 2
Model: Foxfire
Available Payload: 75 missiles
Average Reload Time: 7 sec
Aft Launchers: 2
Model: Foxfire
Available Payload: 75 missiles
Average Reload Time: 7 sec

Torpedo Systems

Forward Launchers: 2
Model: Swordfish
Available Payload: 40 torpedoes
Average Reload Time: 5 sec
Aft Launchers: 2
Model: Sworfish
Available Payload: 40 torpedoes
Average Reload Time: 5 sec

Special Systems

Onboard System
Name: Anti-Sensor Detection System
Model: ASDS-5484-AS
Manufacturer: United Air and Space Institute, Earth
Description of System:
Note: Anti-Sensor Detection System only work against starships which are far away, and cause a considerable energy drain on the ship using it.

Special Systems

Onboard System
Name: Main Weapons System
Model: WEAPS-MAIN-III
Manufacturer: Omicron Arms Manufacturers
Description of System:
The Main Weapon System is fitted to the front of the Dreadnaught, capable of firing a sustained laser burst of 1,200 MW for twenty seconds. The weapon can only be fired in a straight line, and has only proved effective against stationary targets. The Weapon can only be fired when the Vortex Drive has been powered down and the power has been rerouted.

Main Compartments

Total Compartments: 60
  • 01: Main Bridge, Captain's Ready Room 
  • 02: Senior Officers' Quarters, including Commanding Officer's Quarters
  • 03-06: Junior Officers' Quarters 
  • 07: Main Support Craft Bay, Cargo Bays
  • 08: Marines Training Centre, Cargo Bays; Specific to Marines 
  • 09: Science Labs 
  • 10: Mess Hall
  • 11: Science Labs 
  • 12: UNPPFCMD Laboratory 1 
  • 13: Torpedo and Missile Launchers  
  • 14: Civilian Residential Apartments, Second Officer's Quarters 
  • 15: Guests' Quarters; Specific to Ambassadors, high-ranking officials 
  • 16: Secondary Computer Core, First Officer's Quarters 
  • 17: Enlisted Quarters
  • 18: Marines Living Quarters 
  • 19: Junior Officers' Lounge, Senior Officers' Lounge (used for recreation) 
  • 20: Computer Core, Escape Pods 
  • 21: Residential Apartments 
  • 22: Main Medical Bay, 2nd Officer's Office, UNPPFCMD Medical Laboratory 2, and Gym 
  • 23: Swimming Pool, Training Centres for the Martial Arts, Combat Training 
  • 24: Training Area for Medical and Security Purposes 
  • 25: Conference Rooms  
  • 26: Residential Apartments for long staying guests, life support systems 
  • 27: Escape Pods 
  • 28: Maintenance
  • 29: Docking Port 
  • 30: Armoury, MAIN WEAPON 
  • 31: Docking Latches 
  • 32: Emergency Batteries, Fore Laser Turrets 
  • 33: Life support systems, Escape Pods 
  • 34-35: Science Labs 
  • 36: Support Craft Bay 2 
  • 37: Support Craft Bay support, Main Fighter Bay 
  • 38: Stellar Cartography Labs, Marines Debriefing Room 
  • 39-42: Living Quarters 
  • 43: Power Distribution, Aft Laser Turrets 
  • 44: Engineering Support Labs 
  • 45: Main Thruster Drives 
  • 46: Fighter Craft Maintenance 
  • 47: Dorsal Docking Port, Starboard Laser Turrets  
  • 48: Engineering Support 
  • 49: Vortex Drive
  • 50: Vortex Drive Service Entry Ports, Vortex Maintenance and Cooling Systems
  • 51: Vortex Exhaust Pipes
  • 52: Environmental Support
  • 53: Secondary Torpedo Systems
  • 54: Port Laser Turrets 
  • 55-56: Cargo Bays
  • 57: Main Engineering 
  • 58: AEGIS Controls
  • 59: Waste management
  • 60: Brigs

Main Compartments

Total Compartments: 60
  • 01: Main Bridge, Captain's Ready Room 
  • 02: Senior Officers' Quarters, including Commanding Officer's Quarters
  • 03-06: Junior Officers' Quarters 
  • 07: Main Support Craft Bay, Cargo Bays
  • 08: Marines Training Centre, Cargo Bays; Specific to Marines 
  • 09: Science Labs 
  • 10: Mess Hall
  • 11: Science Labs 
  • 12: UNPPFCMD Laboratory 1 
  • 13: Torpedo and Missile Launchers  
  • 14: Civilian Residential Apartments, Second Officer's Quarters 
  • 15: Guests' Quarters; Specific to Ambassadors, high-ranking officials 
  • 16: Secondary Computer Core, First Officer's Quarters 
  • 17: Enlisted Quarters
  • 18: Marines Living Quarters 
  • 19: Junior Officers' Lounge, Senior Officers' Lounge (used for recreation) 
  • 20: Computer Core, Escape Pods 
  • 21: Residential Apartments 
  • 22: Main Medical Bay, 2nd Officer's Office, UNPPFCMD Medical Laboratory 2, and Gym 
  • 23: Swimming Pool, Training Centres for the Martial Arts, Combat Training 
  • 24: Training Area for Medical and Security Purposes 
  • 25: Conference Rooms  
  • 26: Residential Apartments for long staying guests, life support systems 
  • 27: Escape Pods 
  • 28: Maintenance
  • 29: Docking Port 
  • 30: Armoury, MAIN WEAPON 
  • 31: Docking Latches 
  • 32: Emergency Batteries, Fore Laser Turrets 
  • 33: Life support systems, Escape Pods 
  • 34-35: Science Labs 
  • 36: Support Craft Bay 2 
  • 37: Support Craft Bay support, Main Fighter Bay 
  • 38: Stellar Cartography Labs, Marines Debriefing Room 
  • 39-42: Living Quarters 
  • 43: Power Distribution, Aft Laser Turrets 
  • 44: Engineering Support Labs 
  • 45: Main Thruster Drives 
  • 46: Fighter Craft Maintenance 
  • 47: Dorsal Docking Port, Starboard Laser Turrets  
  • 48: Engineering Support 
  • 49: Vortex Drive
  • 50: Vortex Drive Service Entry Ports, Vortex Maintenance and Cooling Systems
  • 51: Vortex Exhaust Pipes
  • 52: Environmental Support
  • 53: Secondary Torpedo Systems
  • 54: Port Laser Turrets 
  • 55-56: Cargo Bays
  • 57: Main Engineering 
  • 58: AEGIS Controls
  • 59: Waste management
  • 60: Brigs

Support Crafts on Board

Onboard Transport Pods: 10
Onboard Transport Crafts: 12
Onboard Repair Pods: 10

Internal Room Layout

Compartments: 1

Main Bridge


The Main Bridge of the Dreadnaught is its central hub during times of normal operations. It is a long room, consisting of two separate parts. In the Main Bridge area, the Captain's chair is the central feature. Around the central chair are other stations including operations, communications and tactical. At the fore is the pilot's semi-circular set of consoles, and along the front wall are windows with a holographic display web installed in the struts, to zoom in on far away objects or focus on certain visuals. One door at the rear of the bridge leads to an elevator

Over to the Captain's left is the Plot Room, which contains a tactical display screen (a transparent glass chart overlaid with computer lines and symbols to show borders and ships) and "tactical table," (slang: TacTable) a circular table from which the Captain can command the battle. Above the table a holographic image of the battle situation can be displayed in three dimensions, supplementing the tactical display screen which also shows the status of other vessels. Six crewmembers man the Plot Room in times of battle, only two when the vessel is at normal operations.
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