Valeris Class Fightercraft Carrier

in Vehicles, Crafts, and Starships

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Highlights

Flag State: Rosebourg Monarchy
Civilian Ship: No
Type: Heavy Fightercraft Carrier
Purpose: Tactical Support

Key Figures

Length: 12,000 m
Width: 4,000 m
Height: 6,857 m
# built: 63
Crew: 850
Compartment: 48

Comparative Ratings

Speed:
Strength:
Armour:

Basic Description

Description of the Ship:

Despite fairly advanced fightercraft designs being available to the Rosebourg Monarchy, the Rosebourg Monarchy was quite delayed in its appreciation of the capabilities of fightercrafts as a potential weapon.

Because of this, fightercraft carrier designs only began to be submitted to the Rosebourg Royal Space Navy during the early 2400s. Most of these designs were flawed, and it took half a century of designing and redesigning before the Valeris fightercraft carrier was approved for production.

The Valeris fightercraft carriers were the first to be equipped with dual vortex drives that now power the Rosebourg's "ghost fleet" of destroyers. The results proved to be mediocre at the time as the Rosebourgs did not have an efficient energy management system to control it. Removing the drives is also an exceedingly expensive proposition.

Construction Details

Construction Site(s): Avran Royal Fleet Yards, Avran I: Avran Star System
First Commission: 448.19.12 (19th December 2448), refit 500.19.12 (12th December 2500)
History of the Class:

Because of budget cuts, as well as a general enthusiasm on new destroyer designs, the Rosebourg Monarchy has maintained the Valeris design as one of its only fightercraft carrier design.

The Valeris is a modest design and requires her 120 fightercrafts to keep her safe. She is also usually escorted by a large group of frigates charged with ensuring protection for this slow moving - but highly useful vessel.

In 2500, just ahead of the war, the Rosebourg Monarchy proceeded to upgrade the Valeris with more up-to-date weaponry so as to enable her to survive battles longer.

Faster-than-Light Drive System

Vortex Drive Manufacturer: Duo-Matrix Vortex Drive Division, Western Rosebourg Prime Military Research Division
Vortex Engine Model: Bi-Variable Geometry DMVDD/BVGVD-V-III Class
Normal Cruising Speed: 2,315,000 km/sec
Emergency Speed: 4,952,000 km/sec
Maximum Speed: 4,960,000 km/sec

Sub-Light Propulsion System

Manufacturer: Duo-Matrix Thruster Propulsion Division, Rosebourg Prime
Model: Advanced-SGV

Defensive Systems

Anti-Fightercraft Defenses
Manufacturer: Omega Deflector Systems Division, Rosebourg Prime
Gun Batteries: 50

Countermeasures and Interceptors

Counter Measures:
Manufacturer: Omega Deflector Systems Division, Rosebourg Prime
Type: AN-THRAX
Range: 680,000 Km
Payload: 50 maximum: 50
Anti Missile/Torpedoes Interceptors:
Manufacturer: Omega Deflector Systems Division, Rosebourg Prime
Type: Armageddon
Range: 43,210 Km
Payload: 20 maximum: 20

Laser System

Forward Laser Turrets: 5
Model: OMEGA III
Manufacturer: Omega Deflector Systems Division, Rosebourg Prime
Firing Arc: 120 degree(s)
Firepower: 1,000 TW
Starboard Laser Turrets: 4
Model: OMEGA III
Manufacturer: Omega Deflector Systems Division, Rosebourg Prime
Firing Arc: 120 degree(s)
Firepower: 800 TW
Port Laser Turrets: 4
Model: OMEGA III
Manufacturer: Omega Deflector Systems Division, Rosebourg Prime
Firing Arc: 120 degree(s)
Firepower: 800 TW
Aft Laser Turrets: 5
Model: OMEGA III
Manufacturer: Omega Deflector Systems Division, Rosebourg Prime
Firing Arc: 120 degree(s)
Firepower: 1,000 TW

Torpedo Systems

Forward Launchers: 1
Model: Sojin
Available Payload: 20 torpedoes
Average Reload Time: 11,23 sec
Starboard Launchers: 1
Model: Sojin
Available Payload: 10 torpedoes
Average Reload Time: 11,23 sec
Port Launchers: 1
Model: Sojin
Available Payload: 10 torpedoes
Average Reload Time: 11,23 sec
Aft Launchers: 1
Model: Sojin
Available Payload: 10 torpedoes
Average Reload Time: 11,23 sec

Missile Systems:

Forward Launchers: 1
Model: Lee
Available Payload: 25 missiles
Average Reload Time: 10,35 sec
Starboard Launchers: 1
Model: Lee
Available Payload: 25 missiles
Average Reload Time: 10,35 sec
Port Launchers: 1
Model: Lee
Available Payload: 25 missiles
Average Reload Time: 10,35 sec
Aft Launchers: 1
Model: Lee
Available Payload: 25 missiles
Average Reload Time: 10,35 sec

Special Systems

Onboard System
Name: Sensor Suite
Description of System:

Long Range & Short Range Sensor Suite

  • Wide and Narrow Active EM scanners: ASC (Avran Sensors Company), Avran Prime
  • 3.0-meter Gamma Ray telescopes: Sachant Intelligence System, Avran II
  • Lifeform analysis cluster w/ DNA coding scan: Bernon Space Avionics Company, Rosebourg Prime
  • Subspace Specialized Scanners (multipurpose): Royal Technological Institute, Rosebourg Prime
  • Thermal & Energy imaging Sensors: Royal Technological Institute, Rosebourg Prime
  • Combat & Combat Acquisition Analysis Sensors: ASC (Avran Sensors Company), Avran Prime
  • Fightercraft Identification and Reconnaissance Sensors: Royal Defense Agency, Rosebourg Prime
  • Planetary Specialized Scanners (multipurpose): Royal Defense Agency, Rosebourg Prime

Passive Combat Sensor Suite

  • Combat Analysis Detection Grid (CADG): Constructed by Sachant Intelligence Institute, Avran II
  • Long Range Combat & Combat Acquisition Analysis Sensors: Constructed by COMRI, Parthius III
  • Anti-Missile Detection Grid (AMDG): Constructed by COMRI, Parthius III
  • Fightercraft Combat & Combat Acquisition Analysis Sensors: Royal Defense Agency, Rosebourg Prime

Active Combat Sensors

  • 50MS-I Missile Targeting Sensors (Multiple Targeting): Constructed by ACRI, Trianon VII
  • 50LS-I Laser Targeting Sensors (Multiple Targeting): Constructed by ACRI, Trianon VII

Intelligence Systems Acquisition

  • Number of Probes Available: 20

Special Systems

Onboard System
Name: Unmanned Minesweeper System
Model: Optix-I Minesweeper
Manufacturer: Royal Defense Agency Research and Development, Rosebourg Prime
Description of System:

The minesweeper system is composed of unmanned support crafts that are approximately 1.5 meters in length and 1.08 meters in width.

The minesweeper has a 100,000 kilometre range, and continually does focused scans for normally undetectable mines.

The minesweeper system can only be used when the ship is on thruster power, and because of the limited speed of these support crafts, the ship cannot operate at full speed without compromising the minesweeper network.

Special Systems

Onboard System
Name: Anti-Sensor Detection System
Model: ASYS-ASDS-2450
Manufacturer: Royal Defense Agency Research and Development, Rosebourg Prime
Description of System:
Note: Anti-Sensor Detection System only work against starships which are far away, and cause a considerable energy drain on the ship using it.

Support Crafts on Board

Onboard Transport Crafts: 2
Model: SCMC Evacuation Standards
Onboard Repair Pods: 20
Onboard Fighter Crafts: 120
Model: 60 (Unicorn Fighter-Interceptors), 60 (Zachary Fighter-Bombers)

Main Compartments

Total Compartments: 48
  •  01: Flight Control Tower
  •  02: Fightercraft Pilot Briefing Rooms
  •  03: Battle Bridge, Communications
  •  04: Combat Information Center
  •  05: Mess Hall
  •  06: Fightercraft Pilots' Quarters
  •  07: Fightercraft Pilots' Quarters
  •  08: Fightercraft Pilots' Quarters
  •  09: Fightercraft Pilots' Quarters
  •  10: Senior Officers' Quarters/Junior Officers' Quarters
  •  11: Crewmen's Quarters
  •  12: Crewmen's Quarters
  •  13: Vortex Drive I
  •  14: Vortex Drive I Service Entry Ports, Vortex Maintenance and Cooling Systems
  •  15: Vortex Drive I Exhaust Pipes
  •  16: Central Engineering, Main Computer Bay
  •  17: Vortex Drive II
  •  18: Vortex Drive II Service Entry Ports, Vortex Maintenance and Cooling Systems
  •  19: Vortex Drive II Exhaust Pipes
  •  20: Countermeasure & Interceptors Armaments Storage Bays
  •  21: Port & Starboard Torpedo Bays, Fore and Aft Missile Bays
  •  22: Fore & Aft Torpedo Bays, Port & Starboard Missile Bays
  •  23: Secondary Computer Bay, Life Support Systems
  •  24: Support Crafts Bay & Exit Ports 1 (Fighter-Bombers & General Support Crafts)
  •  25: Support Crafts Bay & Exit Ports 2 (Fighter-Bombers & General Support Crafts)
  •  26: Support Crafts Bay & Exit Ports 3(Fighter-Bombers & General Support Crafts)
  •  27: Support Crafts Bay & Exit Ports 4(Fighter-Bombers & General Support Crafts)
  •  28: Support Crafts Bay & Exit Ports 5(Fighter-Bombers & General Support Crafts)
  •  29: Support Crafts Bay & Exit Ports 6(Fighter-Bombers & General Support Crafts)
  •  30: Support Crafts Bay & Exit Ports 7(Fighter-Bombers & General Support Crafts)
  •  31: Support Crafts Bay & Exit Ports 8(Fighter-Bombers & General Support Crafts)
  •  32: Fighter Crafts Bay 9 (Fighter-Interceptors)
  •  33: Fighter Crafts Exit Ports 9 (Fightercraft-Interceptors)
  •  34: Fighter Crafts Bay 10 (Fighter-Interceptors)
  •  35: Fighter Crafts Exit Ports 10 (Fightercraft-Interceptors)
  •  36: Fighter Crafts Bay 11 (Fighter-Interceptors)
  •  37: Fighter Crafts Exit Ports 11 (Fightercraft-Interceptors)
  •  38: Medical Bay
  •  39: Cargo Bays, Environmental Systems
  •  40: Cargo Bays, Armory & Brig
  •  41: Cargo Bays, Fightercraft Simulators
  •  42: Cargo Bays, Weapons Control
  •  43: Cargo Bays
  •  44: Cargo Bays
  •  45: Cargo Bays
  •  46: Cargo Bays
  •  47: Cargo Bays
  •  48: Cargo Bays

Internal Room Layout

Compartments: 1
Room: Flight Control Tower

The Valeris class carrier was a completely new design, and along with those new designs came new modules that have made the Valeris class a very capable fighter-craft carrier.

Key to coordinating the efforts of the 120 fightercrafts that can potentially be involved in combat at any given time is the Flight Control Tower.

The big rectangular room, houses a variety of console that keeps track of every squadron launched from the Valeris class. On the right side of the room is a large door which allows access into the Flight Control tower, to the left and right of that door are consoles which show the life signs of all 180 pilots, along with the status of their fightercraft.

In the center of the room is a large circular console which provides a map of the sector that the ship is located in, it also shows the location of the fightercrafts, along with the location of any threats.

On the other walls of the room, are advanced consoles for communications that allow the ship's flight controllers to keep in touch with all squadrons. The console is kept fairly dark, with blue borders lighting up all of the consoles that are kept green and blue (except when at General quarters, the console change to red).

The carpeting of the room is dark burgundy.

Internal Room Layout

Compartments: 2
Room: Fightercraft Pilot Briefing Rooms

Team-building was indicated as one of the means for increasing the skills of the ship's flight staff. In order to provide clear mission briefings, as well as increase team-work, the Valeris has been equipped with 12 large briefing rooms that can be used independently by each of the squadrons of the Valeris.

Because only ten people are assigned to a squadron, The room is predominantly glass, with a circular crystal table in the middle of the room. Ten chairs are evenly spaced around this room in order to give the squadron a feeling of unity and equality. In these briefing rooms, the future of the ship is decided.

A 13th briefing room exists as well, except this one is much larger. It features a view screen in one side of the room, and 120 chairs which face towards that view screen. In between the chairs and the view screen is a podium that can be used by the most senior officer on the fightercraft flight team in order to give briefings and debriefings.

This room has become more of a multipurpose gathering room as well, with the crew often using the room for promotions.

Internal Room Layout

Compartments: 3
Room: Battle Bridge

The Valeris class carriers' battle-bridge look almost like a duplicate of the Flight Control Tower. The two locations are kept in permanent link, as the two must coordinate their efforts during a battle.

The battle bridge is responsible for the battle operations of the Valeris herself, she does not preoccupy herself with the fightercrafts as these are coordinated through the Flight Control Tower.

Where the Flight-Control Tower would have consoles concerning her fightercrafts, the Battle Bridge has consoles concerning the ship's status. Tactical is almost a self-contained section on the left of the room, while Operations and Navigations are kept to the consoles on the Right.

In the center, chairs for the Command Staff are provided, though they must get up often to keep a lookout over the various consoles.

The Bridge design was labelled as revolutionary in 2450 when the Valeris first left her shipyards.

Internal Room Layout

Compartments: 16
Room: Central Engineering

The Valeris class starships are direct descendants of the standard Rosebourgian attitude towards the construction of engineering sections.

However, because of the dual vortex power generators to keep the ship moving, the Central Engineering that is standard aboard all Rosebourg ships, has been squeezed in between the two power cores. In order to maintain the deck strength, much of the glass that was present in the room has been removed and replaced with tritanium.

Engineering is spread over 7 decks, due to the two vortex drives, as well as to the lack of real central design to the Engineering modules. Serving as a partial means of coordination amongst all the engineering sub-departments, Central Engineering was created as a central meeting point.

An oval room, Central Engineering is dominated by the junction piece between Vortex Drive I and Vortex Drive II. The junction looks as if there is a constant white liquid circulating within the corridor that cannot, under any circumstances be broken.

Consoles, that control the coordination, and allocation of engineering resources follow the shape of the circular room, with a door on both sides leading to elevators.

There are two other doors, which lead to access ports where maintenance can be performed on the entire ship.

Internal Room Layout

Compartments: 24 - 37
Room: Fightercrafts & Support Support Crafts Bay

Because of the two classes of fightercrafts that operate on board the Valeris class starship, as well as the other support crafts. Fightercraft interceptors are launched from what were completely new fightercrafts bay specifically designed for their bio-modular nature.

The fightercraft interceptors' bay would become the example used for the future Rosebourg flagship's fightercrafts bay module as well. The Fightercrafts bays are large two-deck facilities whose primary purpose is to store and launch a large number of Zachary fighter-interceptors from the Valeris.

The two-level arrangement of the facility is designed to assist in the launching of at a high rate of speed, because this causes ships to launch in a much more organized fashion.

On the first level, a large hanger bay, which carries all of the latest advances in aerospace technology, creates the first step towards launching fightercrafts. On the first level, the Valeris' 25 fightercrafts' cockpits are left in place waiting for call to action. There are also additional spaces for fightercrafts in the event that the Valeris leads an even larger strike.

Once the fightercrafts need to be launched, flight Engineers check and make sure the pilots are secured into their cockpits, and then the cockpits are dropped to the second level, where the cockpit is joined with the rest of the fighter. The fighter is then launched out of the ship via catapults.

For the Unicorn fighter-craft bombers, and support crafts, it was chosen to also keep the tradition support crafts bays that exist on other Rosebourg vessels. The support craft bays are single-level structures, which are able to house independently 8 large support crafts or fighter-craft bombers.

Although they take a lot of space, the support craft bays were placed aboard the Valeris class starships in order to allow them further capabilities to adapt to potential mission parameters handed out by the Rosebourg Monarchy.

The support craft bays are fairly basic designs; support crafts and fighter-bombers are housed on the North and South sides of each of the support craft bays.

There is a central East to West exit port that propels the support crafts at their maximum rated speeds before they exit the vessel (giving them the speed they need to take off and dodge the enemy should they be doing a mission under fire).

There is a special area where support craft deck officers can go the moment the support craft bay becomes an airtight compartment.

Internal Room Layout

Compartments: 30 - 40
Room: Cargo Bays
  • Number of Cargo Bays: 30
  • Maximum Capacity of Cargo Bays (Total): 90,000 tons

Secondary Usage: Cargo bays are used for keeping food, maintenance, and medical supplies to last the entire crew for 4 months. These cargo bays cannot be used for any other secondary purpose.

Internal Room Layout

Compartments: 38
Room: Main Med-Bay
  • Number of Beds in Main Med-Bay: 40 standard, 1 surgical, 1 Cryogenic Framed  
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