New World RPG

in New Worlds: DnD

2013-07-03 20.29.30
I only have a few basic guide lines when DM'ing a game.

1. Have fun, but don't make the missions easy.
2. Maintain continuity with the world you're in. 
3. Keep the game rules simple and consistent.
4. No guild line may violate another guild line list above it.
5. Basically anything goes.

Remember having fun is the primary goal.  Humor can go a long way to achieve that goal. In other words, I have no problem with crossing genre (Sci-Fi vrs Fantasy) as long as you con maintain continuity. Zombies, Vampires, even Werewolves are fine if you consider the condition caused by a disease and not magic. "Any sufficiently advanced technology is indistinguishable from magic."