Zarter Class Battleship

in Vehicles, Crafts, and Starships

Zarter Class Battleship Concept by Anton Cherevan

Highlights

Flag State: Gohorn Directorate
Civilian Ship: No
Type: Battleship
Purpose: Forward Assault

Key Figures

Length: 4,500 m
Width: 1,500 m
Height: 1,500 m
Crew: 1,244
Compartment: 33

Comparative Ratings

Speed:
Strength:
Armour:

Basic Description

Description of the Ship:
The Zarter class battleship is a standard design for the Gohorn Directorate, as the Zarter battleship was the first launched from Gohorn shipyards as the Directorate moved into space. It is the classic Gohorn warship, upon which all future designs were based, and as a result, every battleship-type since has carried the class name of Zarter.

Construction Details

Construction Site(s): Gohorn Battleship Facility, Ragtarntos: Krallen System
First Commission: 499.15.08 (15th of August, 2499)

Faster-than-Light Drive System

Vortex Drive Manufacturer: Gohorn Engineering Corps (GEC), Gohorn Prime
Vortex Engine Model: Variable Geometry KKLI/OKYT-G-I Class
Normal Cruising Speed: 3,000,000 km/sec
Emergency Speed: 5,000,000 km/sec
Maximum Speed: 5,465,333 km/sec

Defensive Systems

Anti-Fightercraft Defenses
Manufacturer: Velakor Research Initiative, Gohorn Prime
System Type: VIII-GVMW-AB
Gun Batteries: 35

Countermeasures and Interceptors

Counter Measures:
Manufacturer: Gohorn Intelligence Bureau, Mirdak VII
Type: HFTR
Range: 91,357 Km
Payload: 55 maximum: 55
Anti Missile/Torpedoes Interceptors:
Manufacturer: Gohorn Defense Force, Hordan Prime
Type: INT-YYY
Range: 32,461 Km
Payload: 20 maximum: 20

Laser System

Forward Laser Turrets: 2
Model: FHA
Firing Arc: 120 degree(s)
Firepower: 2,000 TW
Starboard Laser Turrets: 3
Model: PHA
Firing Arc: 120 degree(s)
Firepower: 2,700 TW
Port Laser Turrets: 2
Model: SHA
Firing Arc: 120 degree(s)
Firepower: 2,700 TW
Aft Laser Turrets: 2
Model: AHA
Firing Arc: 120 degree(s)
Firepower: 2,000 TW

Torpedo Systems

Starboard Launchers: 1
Model: NNRAV
Available Payload: 35 torpedoes
Average Reload Time: 7,5 sec
Port Launchers: 1
Model: NNRAV
Available Payload: 35 torpedoes
Average Reload Time: 7,5 sec

Missile Systems:

Forward Launchers: 3
Model: LLMN
Available Payload: 82 missiles
Average Reload Time: 11,2 sec
Aft Launchers: 1
Model: LLMN
Available Payload: 28 missiles
Average Reload Time: 11,2 sec

Special Systems

Onboard System
Name: Anti-Sensor Detection System
Model: TTYX11
Manufacturer: Gohorn Intelligence Bureau, Mirdak VII
Description of System:
Note: Anti-Sensor Detection System only work against starships which are far away, and cause a considerable energy drain on the ship using it.

Main Compartments

Total Compartments: 33
  • 01: Ventral Lasers
  • 02: Cargo Bays
  • 03: Enlisted Officers' Quarters
  • 04: Enlisted Officers' Quarters
  • 05: Enlisted Officers' Quarters
  • 06: Enlisted Officers' Quarters
  • 07: Security Offices and Holding Cells
  • 08: Marine Quarters, Armories
  • 09: Training Rooms
  • 10: Workshops
  • 11: Main Computer Core
  • 12: Junior Officers' Quarters
  • 13: Junior Officers' Quarters, Recreational Facilities
  • 14: Junior Officers' Quarters, Medical Facilities
  • 15: Main Engine Room
  • 16: Command Center, Briefing Rooms
  • 17: Captain's and Senior Officers' Quarters
  • 18: Maglev Lift, Environmental Controls
  • 19: Additional Medical Facilities
  • 20: Science Deck
  • 21: Secondary Computer Core
  • 22: Vortex Drive
  • 23: Vortex Drive
  • 24: Vortex Drive Maintenance
  • 25: Cargo Bays
  • 26: Cargo Bays
  • 27: Cargo Bays
  • 28: Cargo Bays
  • 29: Cargo Bays
  • 30: Torpedo and Missile Bays
  • 31: Dorsal Lasers
  • 32: Fighter Pilot Prep Area
  • 33: Fighter Bay, Support Craft Bay

Main Compartments

Total Compartments: 33
  • 01: Ventral Lasers
  • 02: Cargo Bays
  • 03: Enlisted Officers' Quarters
  • 04: Enlisted Officers' Quarters
  • 05: Enlisted Officers' Quarters
  • 06: Enlisted Officers' Quarters
  • 07: Security Offices and Holding Cells
  • 08: Marine Quarters, Armories
  • 09: Training Rooms
  • 10: Workshops
  • 11: Main Computer Core
  • 12: Junior Officers' Quarters
  • 13: Junior Officers' Quarters, Recreational Facilities
  • 14: Junior Officers' Quarters, Medical Facilities
  • 15: Main Engine Room
  • 16: Command Center, Briefing Rooms
  • 17: Captain's and Senior Officers' Quarters
  • 18: Maglev Lift, Environmental Controls
  • 19: Additional Medical Facilities
  • 20: Science Deck
  • 21: Secondary Computer Core
  • 22: Vortex Drive
  • 23: Vortex Drive
  • 24: Vortex Drive Maintenance
  • 25: Cargo Bays
  • 26: Cargo Bays
  • 27: Cargo Bays
  • 28: Cargo Bays
  • 29: Cargo Bays
  • 30: Torpedo and Missile Bays
  • 31: Dorsal Lasers
  • 32: Fighter Pilot Prep Area
  • 33: Fighter Bay, Support Craft Bay

Support Crafts on Board

Onboard Transport Pods: 5
Onboard Transport Crafts: 10
Onboard Repair Pods: 5
Onboard Fighter Crafts: 16
Model: Harto Fighter-Interceptors

Internal Room Layout

Compartments: 14 - Medical Facilities

In a bid to streamline the medical process, the Garboteen's sickbay is like one long tunnel with beds at either side. It is so doctors can move from one patient to another quickly, without having to worry about which way he/she is going.

The Doctor's offices are clustered at one end of the 50-meter long medical bay and the Medical research facilities, critical care and special treatment wards are at the other end, with 1 door on either wall.

Equipment trolleys are staggered at different points, so the medical instrument a doctor may need is not very far away.

Two doors lead in to the Medical Bay, one at each end and both doors are located near a lift.

Internal Room Layout

Compartments: 15 - Main Engine Room

The Engine Room is located above the main Vortex drive area, but there are stairs and lifts down to the Vortex Maintenance rooms. The Engine Room is called so because they regulate the Vortex drive from it and the rest of the systems on the ship. The Main Engine Room is a large, square room with a big circular table in the middle.

From either side of the room, four corridors lead off. One to the lifts which will take you to the rest of the ship and one for the stairs and lifts from which you can access the Vortex Drive. A third to access a medium sized room, which deals with power distribution, and the fourth will take you to the rest of the deck.

As is always necessary in any Engine Section, space is essential because there are lots of Engineers. The corridors on this deck are twice the size to accommodate lots of people during a crisis. Consoles line all of the walls and the large table is covered with them too.

Internal Room Layout

Compartments: 16 - Command Center

The Command Center for the Zarter and all the other classes of battleship is identical. The room is circular with consoles along the circumference of the wall. Facing towards the fore sections of the vessel is a large screen that spans from floor to ceiling. The room's ceiling is 5 meters off the floor, to allow room for the Captain of the vessel to stand on the elevated level of the "command deck."

The Command Deck (CD) is a circular platform 3 meters in diameter, raised 1 meter off the deck of the ship. There are rails all around this command deck, with only one staircase on and off it. Attached to the rails are sensor monitors and smaller consoles so if necessary, the Captain can do all the basic functions of the vessel.

Each Captain has his own preference towards seating. Some prefer it, others prefer to stand. So when a new Captain boards his vessel, he can either get rid of or bring in a chair for him to sit on. This chair would be fixed in front of the fore most consoles of the railing, facing the screen and can swivel around the rails.

Zarter Class Gohorn Ship Tech Spec by Anton Cherevan
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